![]() I think that ArcSys could add native 21:9 support to the game, as they'd just need to fix these UI issues, remove pillarboxing, and then make the in-game FOV use a Hor+ scaling system rather than Vert. So far, this seems to have very little issues, outside of the player health bars being stretched, and the Technical meters on the bottom of the screen being slightly skewed, due to incorrect anchoring. It's far more straightforward than Granblue Versus (Which handles pillarboxing in very jank ways), and GGS not only can hit 60FPS maxed out at 3440x1440 on a GTX 1060, but it doesn't have any of the resolution related issues that Xrd has, outside of not being able to go above 100% for resolution scaling. I decided that I would put together a 21:9 patch for Guilty Gear Strive.
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